Super cute math/puzzle game. The graphics are fun (if a little gory
Super cute math/puzzle game. The graphics are fun (if a little gory
I couldnt stop playing this game until I had a perfect score on every level. It makes you think and laugh while at the same time saying "omg I just fed that sheep to the kraken." Super fun. I would definitely recommend this.
Great brain teaser with smart, dark humor. Have completed every puzzle to 100%. One of those games Id spend days stumped on then kick myself for missing the solution.
This game is really fun! I dont remember what I paid for it, but having casually played it for about a week, I definitely dont regret buying it and recommend it to anyone who like puzzle/strategy games. The game is challenging, beautiful, and fun. Its a part puzzle game, part strategy game, and fully awesome. The graphics are cute and quirky, and are reminiscent of games like Cut the Rope or Tiny Wings. However, this game is more challenging than it may appear and brilliantly juxtaposes its bright colored lollipop cuteness with a comically gruesome gameplay mechanic. At the time of this review, there are 5 levels with 30 stages each. Although I have yet to complete all the levels, Id love to see more available soon. Id be more than happy to pay $.99 or so per new level, as its clear that a lot of time and thought was put into this game, and I really appreciate that. I do have two small critics, however. Firstly, in my experience, the stages in each level dont seem to progress in difficulty—the last few stages arent the most difficult ones of each level. Although it may be a conscious decision made by the developers, Im guessing it was due to the introduction of new gameplay mechanics throughout each level. As a new gameplay mechanic is introduced, the stage which introduces it is made intentionally easy in order to illustrate the behavior of the mechanic. This brings me to the second critique—before a new gameplay mechanic is introduced, there is a screen with illustration which acts as a "tutorial" for the new element. However, as adorable as those illustrations are, they are not a good method of teaching how the new element behaves. They do an adequate job at best, and at worst mislead the user (which I found to be the case with the bouncing float with two arrows). If there is a proper way tutorial to introduce these new elements and mechanics, it would eliminate the need to have stupid-easy levels which throw of the pace and the progression of difficulty throughout the level, and they would greatly aid in better understanding and ultimately better player experience. The game still gets 5 starts because its absolutely terrific despite its minor failings.